Stephanie Harkin: Girlhood Games, Gebunden
Girlhood Games
- Gender, Identity,and Coming of Age in Video Games
- Publisher:
- de Gruyter Oldenbourg, 10/2025
- Binding:
- Gebunden
- Language:
- Englisch
- ISBN-13:
- 9783111559735
- Item number:
- 12501343
- Volume:
- 194 Pages
- Weight:
- 414 g
- Format:
- 231 x 157 mm
- Thickness:
- 19 mm
- Release date:
- 15.10.2025
- Series:
- Video Games and the Humanities - volume 20
- Note
-
Caution: Product is not in German language
Blurb
From hypermasculine heroes' journeys to the boyish play cultures of modding and hacking, popular imagination has long connected video games to boyhood. Yet there has been both a long history and rapid rise of girlhood heroines and a wealth of unnoticed girls' gaming cultures that have gone unaccounted. This book explores the evolution of gender, youth, and identity in games, from the Game Boy Color Sewing Machine to the teen girl social and identity obstacles found in games like Life is Strange. Video games are shifting away from the heroes' journey and towards the Bildungsroman, or coming-of-age tale; uniquely representing girlhood through play and interaction. Girlhood Games: Gender, Identity and Coming of Age in Video Games unearths a reflection on gender and games culture, youth and development, storytelling traditions and historical canons, self-expression and cultural production, and the resistant possibilities unveiled through play.