Immersive Learning Research Network, Kartoniert / Broschiert
Immersive Learning Research Network
- 11th International Conference, iLRN 2025, Chicago, IL, USA, June 15-19, 2025, Revised Selected Papers
(soweit verfügbar beim Lieferanten)
- Herausgeber:
- Jule M. Krüger, Jonathon Richter, Matthew Schmidt, Anastasios Mikropoulos, George Koutromanos, Daniela Pedrosa, Dennis Beck, Stylianos Mystakidis, Genevieve Smith-Nunes, Anasol Peña-Rios
- Verlag:
- Springer, 08/2025
- Einband:
- Kartoniert / Broschiert
- Sprache:
- Englisch
- ISBN-13:
- 9783031980794
- Artikelnummer:
- 12463807
- Umfang:
- 420 Seiten
- Gewicht:
- 633 g
- Maße:
- 235 x 155 mm
- Stärke:
- 23 mm
- Erscheinungstermin:
- 29.8.2025
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Weitere Ausgaben von Immersive Learning Research Network |
Preis |
|---|---|
| Buch, Kartoniert / Broschiert, Englisch | EUR 65,71* |
| Buch, Kartoniert / Broschiert, Englisch | EUR 98,56* |
Klappentext
.- Foundations in Immersive Learning Research and Theory: .- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning. .- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience. .- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal. .- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update. .- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective. .- You're My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms. .- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience.
.- Assessment and Evaluation (A&E): .- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective. .- Exploring the Benefits of Immersive Technologies in Elementary Physical Education. .- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat. .- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design. .- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework. .- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy.
.- STEM Education (STEM) .- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education. .- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers.
.- Medical & Healthcare Education (MHE): .- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students. .- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning.
.- Workforce Development & Industry Training (WDIT): .- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees.
.- Self and Co-regulated Learning with Immersive Learning Environments (SCILE): .- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework.
Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects: .- Immersive Learning in Teaching Geomatics for Engineering Students. .- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention.
.- SpecialTrack 2: Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges): .- Immersion for AI: Immersive Learning with Artificial Intelligence.
.- Special Track 3: Sustainable Development and Immerse Learning in the Climate Emergency: .- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning.