Extended Reality, Kartoniert / Broschiert
Extended Reality
- International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part V
(soweit verfügbar beim Lieferanten)
- Herausgeber:
- Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
- Verlag:
- Springer, 10/2025
- Einband:
- Kartoniert / Broschiert
- Sprache:
- Englisch
- ISBN-13:
- 9783031977749
- Artikelnummer:
- 12514468
- Umfang:
- 604 Seiten
- Gewicht:
- 902 g
- Maße:
- 235 x 155 mm
- Stärke:
- 33 mm
- Erscheinungstermin:
- 2.10.2025
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Weitere Ausgaben von Extended Reality |
Preis |
|---|---|
| Buch, Kartoniert / Broschiert, Englisch | EUR 81,04* |
| Buch, Kartoniert / Broschiert, Englisch | EUR 81,04* |
| Buch, Kartoniert / Broschiert, Englisch | EUR 81,04* |
| Buch, Kartoniert / Broschiert, Englisch | EUR 81,04* |
| Buch, Kartoniert / Broschiert, Englisch | EUR 81,04* |
Klappentext
.- eXtended Reality for Cultural Tourism Sustainability.
.- Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums.
.- User-Centered Design (UCD) for Virtual Reality in Digital Cultural Heritage: A case study of "Djerba View VR".
.- Integrating Extended Reality in Cultural Heritage: From Visitor Experience to Sustainable Engagement.
.- Experiencing digital travel vs. substituting physical travel with digital travel - on intention to use digital travel applications in the future.
.- Extending Cultural Heritage. A Touch-Free Mixed Reality System for Engaging Museum Spaces and Rapid Content Authoring.
.- Playing Through the Past: AR and Gamification in the Cultural Heritage Tour Meppen 1638.
.- Designing Cinematic Storytelling for Sustainable Cultural Tourism: The Anime Experience.
.- eXtended Reality for Art, Design, and Entertainment.
.- Responsive Procedural Morphologies Adapting to Environmental Factors in XR.
.- VR Enhanced Music Performance: Immersive Tools for Artistic Research. The experimentation of a VR Version of Tierkreis by K. Stockhausen.
.- From Tool to Space: Towards Classifying New Media Art.
.- VRStory - A Collaborative Virtual Reality Tool for Storyboarding.
.- The Impact of Transition Design on CVR Narratives: an Eye Tracking Research.
.- Urban Augmentations: A Technical Framework for Implementing Large-Scale XR Experiences.
.- Cognitive Framing in Virtual Environments: How Experts Perceive and Evaluate Spatial Models.
.- Theatre of Contingency: Exploring New Paradigms for Extended Reality Theatre.
.- Intangible Heritage meets Virtual Reality: an explanatory study on the use of immersive technologies for live performances.
.- Interactive Art Appreciation with Augmented Reality.
.- The Reality of Silk: an AR Try-On System forTraditional Chinese Costumes.
.- Sound Caption for Immersive Experience.
.- Comparison of Digital Restoration and Reconstruction Techniques in Frescoes: two Apulian Case Studies.
.- Expanding the Stage: a preliminary discussion of the impact of Extended Reality on the Performing Arts.
.- Digital Twin and Smart Virtual Representations for Cultural Heritage.
.- Digitization, heterogeneity and convergence on eight museums and archeological sites in the south of Italy.
.- Applicability Parameters in a Digital Twin for Cultural Heritage.
.- Digital Cultural Heritage Twins, the Context, the Theory and Some Experiments.
.- A virtual learning experience in Sustainable Fashion: Escape Room.
.- Designing the Ideal Mixed Reality (MR) Headset for Archaeological¿Fieldwork.
.- Enter the Hindenburg: Experiencing Cultural Heritage by Social Interaction in Hybrid Space.
.- Information Systems and Digital Twin for Cultural Heritage preservation management.
.- Integration of BIM and Augmented Reality for the recovery of historical built heritage: a research perspective.
.- Modeling Virtual Reality Adoption in Cultural Heritage: Identifying Key Constructs from Literature.
.- UAVs for the Study and Enhancement of Cultural Heritage: A Scoping Overview.
.- IoT-Driven Digital Twin based on VR for Smart Monitoring of Cultural Heritage Sites: La Grotta degli Animali in Florence Case Study.
.- Methodologies and Analysis of Work in BIM in Archaeology: Review and Future Perspectives.
.- AI-Powered Mixed Reality for Reviving Al-Khwarizmi's Heritage in Inclusive Education: A Digital Twin Approach.
.- New Contributions to the Study of the Dolmen of Alberite, Villamartín (Cádiz, Andalusia).