James Wyatt: Dungeon Master For Dummies, Kartoniert / Broschiert
Dungeon Master For Dummies
- Learn to: Prapare your own or run a published adventure. Use tools of the trade such a random generation tables and encounter desks. Run an ongoing game. Build your own unique campaign world.
- Verlag:
- Wiley, 11/2008
- Einband:
- Kartoniert / Broschiert, Paperback
- Sprache:
- Englisch
- ISBN-13:
- 9780470292914
- Artikelnummer:
- 5522620
- Umfang:
- 416 Seiten
- Sonstiges:
- w. ills., col. pl.
- Nummer der Auflage:
- 08004
- Ausgabe:
- 4th edition
- Copyright-Jahr:
- 2009
- Gewicht:
- 590 g
- Maße:
- 234 x 185 mm
- Stärke:
- 23 mm
- Erscheinungstermin:
- 17.11.2008
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Kurzbeschreibung
Now updated the insider s guide that shows Dungeons & Dragons enthusiasts how to run their own D&D games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D game, there s a Dungeon Master the person who directs the storyline and acts as a referee.Beschreibung
If you re a Dungeons & Dragons fan, you ve surely thought of becoming a Dungeon Master. Learning to be a DM isn t as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks! From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, creators of the game, it shows you how to: Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master s Guide Develop a campaign with exciting themes, memorable villains, and plots that keep players entranced If you re getting the urge to lead the charge in a D&D game of your own, Dungeon Master 4th Edition For Dummies will introduce you to the DM s many jobs. With the information you need to start your own game, craft exciting stories, and set up epic adventures, you ll be on your way!Inhaltsangabe
Foreword. Introduction. Part I: Running a Great Game. Chapter 1: The Role of the Dungeon Master. Chapter 2: Preparing for Play. Chapter 3: Running the Game. Chapter 4: Narrating the Adventure. Chapter 5: Dealing with Players. Chapter 6: Teaching the Game. Chapter 7: Your First Adventure: Kobold Hall. Part II: Advanced Dungeon Mastering. Chapter 8: Running an Ongoing Game. Chapter 9: Choosing Your Game Style. Chapter 10: Creating Excitement at the Game Table. Chapter 11: Growing Your Game. Chapter 12: Using Every Available Resource. Part III: Creating Adventures. Chapter 13: Tools of the Trade. Chapter 14: The Dungeon Adventure. Chapter 15: The Wilderness Adventure. Chapter 16: The Event Based Adventure. Chapter 17: The Randomly Generated Adventure. Chapter 18: Paragon and Epic Adventures. Chapter 19: Sample Dungeon: The Necromancer s Apprentice. Part IV: Building a Campaign. Chapter 20: Building a Continuous Story. Chapter 21: Creating Memorable Villains. Chapter 22: Bringing the World to Life. Part V: The Part of Tens. Chapter 23: Ten Heroic Encounters. Chapter 24: Ten Paragon Encounters. Chapter 25: Ten Things to Avoid When DMing. Chapter 26: Ten Things to Do All the Time When DMing. Index.Klappentext
Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!
Whether you've already run a few Dungeons & Dragons® games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
Keep it moving ? learn to build challenging encounters, make reasonable rulings, and manage disagreements
Play in style ? find your personal style and develop a game that plays to your strengths
Be adventurous ? understand the parts of an adventure, how to create maps, and how to run monsters and villains
Risks and rewards ? learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
Campaign ? build a campaign with exciting themes, memorable villains, and plots that keep players entranced
Open the book and find:
A sample adventure
How to improve your narration
How to tailor adventures for various types of players
Tips for running published adventures
Advice on building a continuing storyline
How to draw dungeon maps and use D&D Dungeon Tiles
How to create a campaign world
How to keep adventures challenging through the paragon and epic tiers
Sonstiges
Lieferung vom Verlag mit leichten Qualitätsmängeln möglich