Ernest Adams: Fundamentals of Game Design, Kartoniert / Broschiert
Fundamentals of Game Design
(soweit verfügbar beim Lieferanten)
- Verlag:
- Pearson Education, 12/2013
- Einband:
- Kartoniert / Broschiert, ,
- Sprache:
- Englisch
- ISBN-13:
- 9780321929679
- Artikelnummer:
- 1772433
- Umfang:
- 576 Seiten
- Nummer der Auflage:
- 13003
- Ausgabe:
- 3rd edition
- Gewicht:
- 956 g
- Maße:
- 231 x 187 mm
- Stärke:
- 35 mm
- Erscheinungstermin:
- 17.12.2013
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Klappentext
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Biografie
Ernest Adams' experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer's Association, a former Director of the Game Developer's Conference, Adams writes a well-respected game design column for the popular game industry portal, gamasutra.com. As a high-profile member of the game industry, Adams speaks regularly at the Game Developer's Conference and has been profiled in many publications including The New York Times.